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Find a Party Game for Your Group

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Only games that can be played entirely from a chair

18 games match

  • Categories

    Take turns naming things that fit a category, without repeating an answer or hesitating too long.

    Good for: Works seated; No materials; No preparation.

    • 3–12 players
    • 10–25 min
    • No prep
    • Lively
  • Conversation Ladder

    Climb a three-step ladder of questions on one theme — from an easy opener to a more thoughtful one — so that a table of guests ends up in a real conversation.

    Good for: Works seated; No materials; No preparation.

    • 3–10 players
    • 15–30 min
    • No prep
    • Calm
  • Guess the Rule

    One player questions the group and tries to discover the secret rule that everyone else is following when they answer.

    Good for: Works seated; No materials; No preparation.

    • 4–12 players
    • 15–30 min
    • No prep
    • Calm
  • Odd One Out

    Hear four things, decide which one does not belong, and convince the table that your reason is the best one.

    Good for: Works seated; No materials; No preparation.

    • 3–12 players
    • 10–25 min
    • No prep
    • Calm
  • One-Word Story

    Tell a story together, one word per person, and try to bring it to an ending that makes sense.

    Good for: Works seated; No materials; No preparation.

    • 3–12 players
    • 5–20 min
    • No prep
    • Lively
  • Twenty Questions

    Work out a secret person, place or thing by asking no more than twenty yes-or-no questions.

    Good for: Works seated; No materials; No preparation.

    • 2–10 players
    • 10–25 min
    • No prep
    • Calm
  • Two Truths and a Lie

    Share three statements about yourself — two true, one invented — and see whether the group can spot the lie.

    Good for: Works seated; No materials; No preparation.

    • 3–12 players
    • 10–30 min
    • No prep
    • Calm
  • Word Association

    Keep a chain of connected words moving round the circle — say the first word the last one brings to mind, and be ready to explain the link.

    Good for: Works seated; No materials; No preparation.

    • 3–12 players
    • 5–20 min
    • No prep
    • Lively
  • Would You Rather

    Choose between two alternatives, defend your choice, and find out who at the table thinks the way you do.

    Good for: Works seated; No materials; No preparation.

    • 2–30 players
    • 10–30 min
    • No prep
    • Calm
  • Yes-And Story

    Build one story as a group, a sentence at a time, with every sentence accepting what came before and adding something new.

    Good for: Works seated; No materials; No preparation.

    • 3–10 players
    • 10–20 min
    • No prep
    • Calm
  • Shared Connections

    In a small group, find three things you all have in common that nobody could tell just by looking at you.

    Good for: No materials; 10–20 minutes.

    • 4–40 players
    • 10–20 min
    • 1 min prep
    • Lively
  • Story Remix

    Retell a simple, everyday story in a surprising style — as a weather forecast, a sports commentary, a bedtime story — and let the group guess the style.

    Good for: Works seated; No materials; 15–30 minutes.

    • 3–10 players
    • 15–30 min
    • 1 min prep
    • Lively
  • Team Object Pitch

    As a team, take an ordinary object from the room and pitch it to the party as a brilliant new invention with a completely different purpose.

    Good for: No materials; 20–40 minutes.

    • 4–30 players
    • 20–40 min
    • 2 min prep
    • High energy
  • Two-Word Clues

    Help your team guess a secret word by giving clues that are exactly two words long — no more, no fewer.

    Good for: Works seated; No materials; 15–30 minutes.

    • 4–16 players
    • 15–30 min
    • 2 min prep
    • Lively
  • Charades

    Act out a word or phrase without speaking so your team can guess it before the timer runs out.

    Good for: No materials; 20–45 minutes.

    • 4–20 players
    • 20–45 min
    • 3 min prep
    • High energy
  • Reverse Charades

    The whole team acts out a prompt together while a single teammate tries to guess it.

    Good for: No materials; 15–35 minutes.

    • 6–24 players
    • 15–35 min
    • 3 min prep
    • High energy
  • Secret Word Detective

    Slip your secret word into ordinary conversation without being caught — and catch other players slipping in theirs.

    Good for: Works seated; No materials; 20–60 minutes.

    • 4–12 players
    • 20–60 min
    • 3 min prep
    • Calm
  • Describe and Draw

    Describe a simple picture using words alone so that a partner, who cannot see it, can draw it as accurately as possible.

    Good for: Works seated; Needs paper and pen; 10–25 minutes.

    • 2–16 players
    • 10–25 min
    • 5 min prep
    • Calm

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