The game library

Party Games Library: 18 Free Games With Full Rules

Every game in the library, with honest group sizes, play time, preparation and materials. Pick one, read the quick rules, and you can be playing in five minutes.

Take turns naming things that fit a category, without repeating an answer or hesitating too long.

  • 3–12 players
  • 10–25 min
  • No prep
  • No materials
  • Seated
  • Works seated

Act out a word or phrase without speaking so your team can guess it before the timer runs out.

  • 4–20 players
  • 20–45 min
  • 3 min prep
  • No materials
  • Standing and moving
  • Seated variation

Climb a three-step ladder of questions on one theme — from an easy opener to a more thoughtful one — so that a table of guests ends up in a real conversation.

  • 3–10 players
  • 15–30 min
  • No prep
  • No materials
  • Seated
  • Works seated

Describe a simple picture using words alone so that a partner, who cannot see it, can draw it as accurately as possible.

  • 2–16 players
  • 10–25 min
  • 5 min prep
  • Paper and pen
  • Seated
  • Works seated

One player questions the group and tries to discover the secret rule that everyone else is following when they answer.

  • 4–12 players
  • 15–30 min
  • No prep
  • No materials
  • Seated
  • Works seated

Hear four things, decide which one does not belong, and convince the table that your reason is the best one.

  • 3–12 players
  • 10–25 min
  • No prep
  • No materials
  • Seated
  • Works seated

Tell a story together, one word per person, and try to bring it to an ending that makes sense.

  • 3–12 players
  • 5–20 min
  • No prep
  • No materials
  • Seated
  • Works seated

The whole team acts out a prompt together while a single teammate tries to guess it.

  • 6–24 players
  • 15–35 min
  • 3 min prep
  • No materials
  • Standing and moving
  • Seated variation

Slip your secret word into ordinary conversation without being caught — and catch other players slipping in theirs.

  • 4–12 players
  • 20–60 min
  • 3 min prep
  • No materials
  • Seated
  • Works seated

In a small group, find three things you all have in common that nobody could tell just by looking at you.

  • 4–40 players
  • 10–20 min
  • 1 min prep
  • No materials
  • Standing optional
  • Seated variation

Retell a simple, everyday story in a surprising style — as a weather forecast, a sports commentary, a bedtime story — and let the group guess the style.

  • 3–10 players
  • 15–30 min
  • 1 min prep
  • No materials
  • Seated
  • Works seated

As a team, take an ordinary object from the room and pitch it to the party as a brilliant new invention with a completely different purpose.

  • 4–30 players
  • 20–40 min
  • 2 min prep
  • No materials
  • Standing optional
  • Seated variation

Work out a secret person, place or thing by asking no more than twenty yes-or-no questions.

  • 2–10 players
  • 10–25 min
  • No prep
  • No materials
  • Seated
  • Works seated

Share three statements about yourself — two true, one invented — and see whether the group can spot the lie.

  • 3–12 players
  • 10–30 min
  • No prep
  • No materials
  • Seated
  • Works seated

Help your team guess a secret word by giving clues that are exactly two words long — no more, no fewer.

  • 4–16 players
  • 15–30 min
  • 2 min prep
  • No materials
  • Seated
  • Works seated

Keep a chain of connected words moving round the circle — say the first word the last one brings to mind, and be ready to explain the link.

  • 3–12 players
  • 5–20 min
  • No prep
  • No materials
  • Seated
  • Works seated

Choose between two alternatives, defend your choice, and find out who at the table thinks the way you do.

  • 2–30 players
  • 10–30 min
  • No prep
  • No materials
  • Seated
  • Works seated

Build one story as a group, a sentence at a time, with every sentence accepting what came before and adding something new.

  • 3–10 players
  • 10–20 min
  • No prep
  • No materials
  • Seated
  • Works seated

Each game page follows the same order, so you always know where to look: four-line quick rules at the top, an at-a-glance summary, set-up, numbered instructions, one complete example round, how the game ends, and two variations.

Group sizes are honest. Every game states a minimum, a practical maximum and the size at which it is at its best — and explains exactly how to split a larger group into teams or tables. A game written for six does not automatically work for thirty.

Compare all games

Sort out the practical questions first — how many people, how long, what you need — and then read the rules for the two or three that fit.

Compare all games
Game Players Play time Prep Materials Movement Seated option Energy
Categories 3–12 10–25 min No prep No materials Seated Yes Lively
Charades 4–20 20–45 min 3 min prep No materials Standing and moving Yes High energy
Conversation Ladder 3–10 15–30 min No prep No materials Seated Yes Calm
Describe and Draw 2–16 10–25 min 5 min prep Paper and pen Seated Yes Calm
Guess the Rule 4–12 15–30 min No prep No materials Seated Yes Calm
Odd One Out 3–12 10–25 min No prep No materials Seated Yes Calm
One-Word Story 3–12 5–20 min No prep No materials Seated Yes Lively
Reverse Charades 6–24 15–35 min 3 min prep No materials Standing and moving Yes High energy
Secret Word Detective 4–12 20–60 min 3 min prep No materials Seated Yes Calm
Shared Connections 4–40 10–20 min 1 min prep No materials Standing optional Yes Lively
Story Remix 3–10 15–30 min 1 min prep No materials Seated Yes Lively
Team Object Pitch 4–30 20–40 min 2 min prep No materials Standing optional Yes High energy
Twenty Questions 2–10 10–25 min No prep No materials Seated Yes Calm
Two Truths and a Lie 3–12 10–30 min No prep No materials Seated Yes Calm
Two-Word Clues 4–16 15–30 min 2 min prep No materials Seated Yes Lively
Word Association 3–12 5–20 min No prep No materials Seated Yes Lively
Would You Rather 2–30 10–30 min No prep No materials Seated Yes Calm
Yes-And Story 3–10 10–20 min No prep No materials Seated Yes Calm

Times are editorial estimates, not test results.